Sprite.load cannot load pictures with different resolutions
Sprite.load cannot load pictures with different resolutions AssetImage is correct
Not sure I understand the issue, Sprite.load can load images of any resolution.
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I think they refer to how it is done in AssetImage where you can have several resolutions of the same image and the image with good enough resolution for the pixel density and size will be used.
https://api.flutter.dev/flutter/painting/AssetImage-class.html
Alright, changing this to improvement then as this is not a bug but rather an enhancement
I'll add post-v1 too.
Related to #116
After some internal discussion, we decided to not do this. Game engines usually refrain from this since loading textures from an image depends on their size, so automatically changing which image is loaded according to the device resolution can cause some confusion.