flame
flame copied to clipboard
A Flutter based game engine.
# Description Adds two callback functions to EffectController factory which are invoked before atMaxDuration or atMinDuration runs. ## Checklist - [x] The title of my PR starts with a [Conventional...
# Description Quad tree broadphase support. ## Checklist - [x] The title of my PR starts with a [Conventional Commit] prefix (`fix:`, `feat:`, `docs:` etc). - [x] I have read...
# What could be improved It should be possible that a running `InfiniteEffectController` can be stopped. # Why should this be improved Since `InfiniteEffectController` simplifies running a repeating effect (also...
# Problem to solve flame is a very good game engine, thank you very much for your contributions. Now I have a problem in using it, how to simulate the...
# Description This PR continues the work for enabling rich text support within Flame. Here I add support for different text fragments having different `TextStyle`s, and allow those styles to...
# Description Currently all hitboxes are hollow, this PR adds the possibility for solid hitboxes. When a hitbox is fully enclosed by a solid hitbox the inner hitbox's position will...
# Description Since the `CompositeHitbox` shouldn't be counted as the real parent of a hitbox this PR ignores it for setting the `hitboxParent`, which is used to report the other...
## [SystemGestureGate] Gesture: System gesture gate timed out. 1.i use flame in my project. 2.i add 'HasTappableComponents','HasDraggableComponents' these two mixin about Gesture into Class FlameGame. 3.it worked normally on ios...
# Description Adding a bridge library for [integral_isolates](https://pub.dev/packages/integral_isolates) adding support for components to run CPU intensive code with a function similar to Flutter's compute function, but with a long lived...
In this PR I worked mainly on modifying and adding more relevant information in the README.md inside tutorials/space_shooter. I created a youtube video as a visual aid for users on...