flame
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A Flutter based game engine.
# What could be improved We should generate the diagrams in the docs instead of using static images # Why should this be improved It improves the ability to see...
# What could be improved As a developer, I want to be able to access localizable strings within my game and within my custom components so that any strings can...
# What could be improved The following diagram (component_tree) has a typo. More specifically the `IsoMetricTileMapComponent` is spelled as `IsoMetricTileMapCompoenent`.  # Why should this be improved To make the...
## Problem to solve Similarly to the Flutter's Navigator, we should support returning to the previous page when the user presses the [Back] button. This should be controllable on the...
# Proposal As discussed in https://github.com/flame-engine/flame/pull/1755#discussion_r906873141, we should have an ability to treat overlays as `Route`s of the `Navigator`.
There is no documentation for the flame-river package within the flame-engine site
# Current bug behaviour As I wrote in #1614, the FPS of the`tiledComponent` is very close to 0 before #1637. And after #1637, The most of performance issue is gone...
# Current bug behaviour When using the `ImageComposition` in Flutter 3.0.1 it results in a black image, but seemingly not in 2.10.0 (Pasha tried that). # Expected behaviour The actual...
# Problem to solve It would be great to have a bridge package that implemented support for spine animations. # Proposal I tested some spine in the example of spine_flutter...
# What could be improved Currently the `HasTappableComponents` and `HasDraggableComponents` are mixins on the `Game` class, but we could have them as regular objects added to the class, i.e: ```...