flame
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A Flutter based game engine.
# Problem to solve When implementing one or more parallax it would be great if the different layers could contain animations with Rive or Sprite components. # Proposal Adding component...
I'm added collisions from tiled editor, and want to load them as part of level.
Given that `.positionType` is only used by 2 classes, I suggest moving this field out of the main `Component` class into a separate mixin. This would reduce the complexity of...
We are designing a UI-Editor system like [figma.com](https://figma.com) with flame. The `skew` property is as important as `size`, `position` and other basic properties from transform. This field is required for...
# Problem to solve Currently it seems you cannot modify the matrix of a transform because each transformation resets the matrix. In our case we have a grid that consists...
When component A is transferred from parent P1 to parent P2, we should preserve its global coordinates so that this transfer of ownership wouldn't cause the component A to "jump"....
# Problem to solve Flame has a `flame_gamepad` plugin, but it isn't being maintained and isn't working properly. We should remedy that. # Proposal Update flame_famepad to add support on...
## What could be improved New property `double orientation;` will keep track of where the component is "looking at": is it naturally pointing up, or down, or left, or right?...
Currently there are multiple tests which create a `FlameGame` instance manually and partially initialize it. In order to reduce the amount of test breakage when the initialization process of a...
# Problem to solve We closed #1263 since we don't want to duplicate functionality already provided by other packages in the dart ecosystem and since it wasn't necessary for anything...