Kevin Routley

Results 143 issues of Kevin Routley

Units such as a diplomat or calvary seem to be able to move onto terrain at all times. Specifically, they seem to always be able to move into mountains. In...

Question

"We love the president" in a city should increase the population. Doesn't seem to be happening? City 1: size 3, 1 happy, 1 normal, 1 scientist. Playing in depotism, hanging...

Question

This code: ``` if (value == null || (value.Busy && !value.Sentry && !value.Fortify)) ``` looks wrong. The original code: ``` if (value == null || value.MovesLeft == 0 && value.PartMoves...

Question

Using a diplomat, incite an enemy's last city to revolt. The first message is "civilization destroyed", followed by "Civil war in X". Fairly sure it should be the other way...

bug
Question

When playing in depotism, is "President" the correct title for "We love the president"?

Question

![image](https://user-images.githubusercontent.com/9809727/62734573-54116e80-b9f7-11e9-9c26-d348c2d8f552.png) [Earth, 7 civs, chinese, rseed=7595]

bug

![image](https://user-images.githubusercontent.com/9809727/62736274-f848e480-b9fa-11e9-8fdf-3e527f4eb5ab.png) [rseed=7595; 7 civs; earth; chinese]

![image](https://user-images.githubusercontent.com/9809727/59452030-dbb57500-8dda-11e9-9e37-14b54735442b.png)

bug

SWY1985 had implemented IrrigationCost and MiningCost members in the ITile classes [i.e. how many turns were required to perform that task on that terrain type]. I added RoadCost and RailroadCost...

needs testing

First the barbarian ship appears, message appears next turn, message appears, units disembark, barbarian ship disappears [see issue #66 ]