Kevin Routley
Kevin Routley
Any time an order or move returns false, look for a possible infinite loop scenario. 1. Need to log the failure [not for human] 2. Look for underlying cause 3....
The `TribalHut` method is implemented in a strange fashion. It is implemented recursively to no real purpose. The _only_ call to the method that is non-recursive is to use the...
Any code related to saving or restoring game state to/from the save file probably should not be in the various implementation classes. A specific example that came up recently is...
Saving / restoring a game resets any Settler activity (irrigation, mining, etc) to zero. Settlers.cs, `GetStatus` and `SaveStatus` need to restore / save the current settler progress. There is a...
 Appears to be units which show "skin": diplomat, legion
Seems like an invalid constraint. ``` OOLL LCLB LELL ``` Trying to move unit from my city C, with enemy unit E, barbarian unit B. Could not move unit left,...
As far as I can tell, all animations (city founding; city capture; city incite) have side-effects. So attempting to disable those animations causes the side-effects to not happen. E.g. when...
When a hut generates mercenaries, they should be owned by a city nearby. (distance?)
"Steal tech" menu entry should be disabled if stolen from city once already
During the "Microprose presentation" sequence, pressing a menu key is to pre-select the menu. E.g. pressing 'c' should take you directly to the 'customize' option (bypassing the menu).