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Unit in sentry status did not wake up when barbarian moved next

AI.Barbarian.cs, 'BarbarianMoveWater()` has explicit logic to wake up any units in sentry mode. I can't seem to find any similar logic elsewhere.
A possible location to add similar logic ("wake up any units in sentry mode around my current location") would be in BaseUnit.cs, either MoveEnd or MovementDone.
Seen again.