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Unit in sentry status did not wake up when barbarian moved next

Open fire-eggs opened this issue 6 years ago • 2 comments

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fire-eggs avatar Jun 13 '19 16:06 fire-eggs

AI.Barbarian.cs, 'BarbarianMoveWater()` has explicit logic to wake up any units in sentry mode. I can't seem to find any similar logic elsewhere.

A possible location to add similar logic ("wake up any units in sentry mode around my current location") would be in BaseUnit.cs, either MoveEnd or MovementDone.

fire-eggs avatar Sep 24 '21 14:09 fire-eggs

Seen again.

fire-eggs avatar Nov 07 '21 21:11 fire-eggs