Kevin Routley

Results 143 issues of Kevin Routley

If you conquer the last civ, the "you've conquered the world" doesn't happen until end of turn.

bug

Missing pause at end of conquered portraits screen

good first issue

Most AI cities seem to be building two militia and then stopping [not upgrading e.g. to phalanx]. [Currently observed in the AI branch.]

AI

1. get 'barbarian invasion' warning at turn x; barbarians don't land 2. get 'barbarian invasion' warning at turn x+1; barbarians land 3. barbarian ship disappears A: don't double-warn: barbarians should...

AI

Would be nice to have a "start again" menu, for when you 1) load the wrong game; 2) don't like what you see. I say "start again" instead of "load...

enhancement

- initial RNG seed is 7595 - select large, otherwise all the default OR select Earth - King, 7 civs, china is player Sometimes getting India, other times getting Mongols....

As per issue #47 review all dialogs/menus so that MissClick and Cancel handlers are set - see Revolution.cs

enhancement
good first issue

[CIVIL2.zip](https://github.com/fire-eggs/CivOne/files/3775174/CIVIL2.zip)

bug

1. Unit A attempts to attack city B 2. attack succeeds 3. Unit A is temporarily drawn over city B 4. Unit A is then drawn in its original, correct...

"Active" unit update logic is in GameMap.cs, HasUpdate(). See comment "// blink status". Add a "Console.WriteLine()" statement. For instance, if the active unit is a settler: - console output occurs...

good first issue