Kevin Routley

Results 143 issues of Kevin Routley

The map redraws radically occasionally. E.g. the 'active unit' is at the far east; user moves the map view around to find a unit to the far west, and clicks...

After I successfully destroyed a defense unit in an enemy city, the AI did not seem to be building a replacement [current logic target is for two defense units in...

AI

![image](https://user-images.githubusercontent.com/9809727/62385992-89fcb180-b524-11e9-8480-dc9e797ea0f6.png) ![image](https://user-images.githubusercontent.com/9809727/62386030-9b45be00-b524-11e9-93d7-896f13bf0e72.png)

AI

In the AI logic, there is a need to be able to check for "map is Earth". Need to add a setting and set it to true when the 'Earth'...

good first issue

AI unit was moving around, was next to a barbarian diplomat, failed to attack it.

AI

My "fix" to stop resetting the RNG as part of the City View is technically a Microprose "feature". Known cheats are published for this. So needs to be a patch,...

good first issue

Various human messages (e.g. "ERROR/AMPHIB", "ERROR/ZOC") do not appear in Microprose _unless_ Instant Advice option is ON. CivOne currently displays those messages even if said setting is OFF. Note: must...

good first issue

![image](https://user-images.githubusercontent.com/9809727/62385968-76e9e180-b524-11e9-9fb3-42e65fdaccd6.png)

AI

Civ had an extra settler [assigned via debug menu]. I.e. essentially a "none" unit. I destroyed the civ's last city, and the extra settler was not destroyed. The settler's new...

Incited a city to revolt. It kept its existing shields.

good first issue