Fenhl
Fenhl
Tested using this plando on my fork: ```json { "settings": { "require_gohma": false, "shuffle_song_items": "any", "shuffle_interior_entrances": "simple", "shuffle_bosses": "full", "shuffle_overworld_entrances": true, "mix_entrance_pools": [ "Interior", "Boss", "Overworld" ] }, "entrances": {...
There's also https://github.com/rrealmuto/OoT-Randomizer/pull/127 now, which is planned to be adjusted for only features that are on main Dev, once enemy souls/drops and boulder shuffle are in.
Should be fairly straightforward to fix with a special case in `ItemPool.py`.
The fix for this is most likely analogous to the one made for Sometimes hints in #2097.
I can probably take care of building the compressor for ARM32, just need to figure out how.
This definitely needs to be a separate option.
This needs to be properly integrated into hint logic. I think it would make the most sense to wait until #2343 is merged and then integrate this new hint into...
#2343 is now merged.
Here's what it looks like without rewards as items: https://github.com/OoTRandomizer/OoT-Randomizer/assets/641386/7349ef8d-bc5a-4544-accd-4a8624f42ac5
Can confirm this fixes the bug with the setup from https://github.com/OoTRandomizer/OoT-Randomizer/issues/2230#issuecomment-2193696608 without rewards as items: [OoT A7A63 FMWRA80NZT.webm](https://github.com/OoTRandomizer/OoT-Randomizer/assets/641386/d445448b-8db2-4b47-9001-3807978fec44) Howewer, the rewards as items flag doesn't seem to be set correctly:...