Fenhl
Fenhl
Would it make sense to enable this setting in the Easy Mode preset?
I tried talking to Mido after he moves with a couple randomized text boxes, and other item text boxes don't seem to cause the softlock. Not sure what's special about...
I'd say keep the two identical for now and update it if/when we get a separate model?
How does this sound for possible options? * Open (equivalent to current “Open Door of Time” setting) * Song of Time (vanilla; might want to call this “Fairy Ocarina +...
Merged in 8de7593.
Got the PRs mixed up here somehow.
This doesn't seem to be working yet, an error occurs in a later step: https://github.com/fenhl/factorio-rubber-ducky/actions/runs/12936380227/job/36081852506#step:4:19
Tested using this plando, which generates successfully on this PR but not on Dev: ```json { "settings": { "open_forest": "open", "open_door_of_time": true, "shuffle_individual_ocarina_notes": true, "free_scarecrow": true, "shuffle_tcgkeys": "keysanity", "tokensanity": "all"...
We should keep a full changelog somewhere in the git tree imo. As for the link to the wiki article, I'm not sure it makes sense to link to a...
We'd like to see some more testing: * Make sure it removes the hint from gossip stones if the misc. hint is on * How it behaves if one or...