More Granular Glitched Logic
Allow the player to have more control over what is required in glitched world logic by adding an “Enabled Glitches” setting similar to the “Enabled Tricks” setting in glitchless logic.
@DuskTheUmbreon has a WIP on his fork, which has the additional goal of making glitched logic compatible with more settings.
There's also https://github.com/rrealmuto/OoT-Randomizer/pull/127 now, which is planned to be adjusted for only features that are on main Dev, once enemy souls/drops and boulder shuffle are in.
There's also rrealmuto#127 now, which is planned to be adjusted for only features that are on main Dev, once enemy souls/drops and boulder shuffle are in.
To add to this, the branch for main dev is here https://github.com/shirosoluna/OoT-Randomizer-main
currently logic is split out into: glitchless - unchanged (any changes that are made in parallel will be pulled in) "advanced" -- revised wording for glitch as there are glitchless tech included and separated in the gui and is built on existing glitchless logic with slight modifications (those changes are part of the to-do in the compendium document) no logic - unchanged
the individual toggle tricks are quite extensive in length, potential for grouping in some ways for existing glitchless tricks though that was not done in this branch to try to keep the bridge between logic types.