Eric Wasylishen

Results 208 comments of Eric Wasylishen

These should be manually configurable like suggested in #3507 - through game config (it could specify some defaults), and e.g. right-clicking on entities and choosing "pin to favourites" would make...

It looks like a bug in `ParallelTexCoordSystem::doUpdateNormalWithProjection`. The problem is all of the "alternative" texture projection this function considers are 45 degrees away from the target face's normal, so it...

I'm not sure exactly what you mean. The problem is we have global data that tests can modify (`PreferenceManager::instance()`). I don't think it's realistic to rewrite the prefs system to...

Possibly, I'm not sure. They can be annoying as well if there are too many / if they don't add value. Our source code format makes more than 2-3 kind...

Sounds good. We can try adding the namespaces and see how much noise it adds. (presumably there's a way to automate this in CLion or something :) This should wait...

Idea: the grid rotation could be saved per-layer. e.g. if you wanted to make a city with some streets/buildings on a 45 degree angle, you'd just make a layer and...

There's a `TrenchBroom-nomanual` cmake target that doesn't require pandoc

Nice. It detects unintialized reads. https://github.com/google/sanitizers/wiki/MemorySanitizer The only thing we'll need to check is, a lot of these sanitizers can't be used together, so I imagine this will need a...