Eric Wasylishen

Results 208 comments of Eric Wasylishen

Thanks for resurrecting this. I think it's pretty close to good to merge, I've got a small docs update: ``` diff --git a/docs/light.rst b/docs/light.rst index 2454c6c3..810ce0e2 100644 --- a/docs/light.rst +++...

I'm doing the last batch of changes I wanted to add to this in my branch https://github.com/ericwa/ericw-tools/tree/hdr - [x] add a `HDR_UnpackE5BRG9` decode function (uint32_t -> qvec3f) - [x] tests...

Merged this in https://github.com/ericwa/ericw-tools/commit/30868eacb7412a82b6aaa38950afbac1b3c36418

Thanks for the report, this is weird but I confirmed it's still a bug in alpha7.

The `_noclip` key is already taken on worldspawn, for something similar but slightly different (https://ericw-tools.readthedocs.io/en/latest/qbsp.html#cmdoption-qbsp-noclip - skips building hull1/2 entirely, bsp won't load in most engines - mostly meant for...

It's planned, but not implemented yet (`skip` still generates nodes/clipnodes.) I'm thinking I'll add a tool texture called `expand` or `fill` or something that gets deleted (no node/clipnodes/faces) so effectively...

We should leave this open, it's a good idea. Why is it not possible?

Previous discussion: https://github.com/TrenchBroom/TrenchBroom/issues/1483

I agree moving vertex selection state to MapDocument is out of the question. > You'd need to introduce a command for this. A command uses MapDocumentCommandFacade to perform its actions,...