Eric Wasylishen
Eric Wasylishen
Raising to 256 seems ok, I will check if there’s a bug on my end in Ericw-tools alpha builds leading to these excessively many-sided faces showing up.
> I will check if there’s a bug on my end in Ericw-tools alpha builds leading to these excessively many-sided faces showing up. I checked and you would have to...
Hunk alloc + FreeToMark
The difference is most likely coming from luxel placement. In the detail illusionary, and illusionary visblocker cases, we’re probably putting the luxels inside the central part of the grave (which...
With a custom bmodel like func_fake_illusionary, brushes are compiled as CONTENTS_SOLID and we do the “solid contents push luxels outside” behaviour that is giving you the desired lighting. Light/qbsp dont’t...
possibly related: from left to right, - func_train - func_train with _shadow 1 -> This one looks a bit off. - func_group
Does this look like the issue?  - tested in 2.0.0-alpha8 - no command line options, no worldspawn keys - single "light" entity behind the door - door has a...
Oh yeah that's what it is, goes away with `"_autominlight" "0"` in my test case. Yeah, it should probably be opt-in.
Thanks for catching. I fixed `--extract-textures` and `--extract-entities`. I'll need to test the other bsputil commands and ideally add automated tests for all commands.
Sounds out of TrenchBroom's scope to me, at least I don't think we should be exposing this in the API of model loaders. If displaying a model involves loading separate...