Eric Wasylishen

Results 208 comments of Eric Wasylishen

I'm getting around 9% CPU usage while playing an MP3 with the main window closed. iTunes uses around 1.5% CPU for the same MP3. This is on macOS 10.12.3, Clementine...

Starting a branch to add `CONTENTS_CURRENT_*` support: https://github.com/ericwa/ericw-tools/compare/hl-currents?expand=1 It should be pretty easy. I'm using the same internal EWT flags as Q2 currents.

I wonder if Q1 engines widely support TEX_SPECIAL on regular tiling textures (I.e not liquids or sky) as a way of requesting fullbright. I do worry about accidentally activating this...

We have _lightignore to make a bmodel receive minlight only

Implementation wise what I'm thinking of is: - new (compile-tool private) BSPX lump, `EWT_TOOLFACES`. meaning "faces that are only intended to be used by the compile tools, not the game"....

- we use the `fmt::color::` terminal color features in fmt so that would need a replacement - time to compile the C++ code is a priority for us, and the...

Thanks for the detailed report, I think I got the remaining 2 issues: - liquid brushes can be used - it's forced to be 2 sided now (as if you...

I should be able to fix: - visblocker merging with detail_illusionary, this was an oversight - _mirrorinside 0 not working on visblocker, also just an implementation shortcut I took, but...

I think I fixed those two things in (edit) a0953767a2a203435fd3b157e56bc1a1a8720a44 + dfa164ffce1b415c04247533e3095b5501e04268 a few things to note: - I made `func_illusionary_visblocker` higher priority than `func_detail_illusionary`, no particular reason for this...

So to summarize, the goal here is to make `make install` usable on Linux etc. systems, and it's currently not? This sounds good, thanks. It's going to break our current...