Eric Wasylishen
Eric Wasylishen
I checked some other editors: - QuArK: can't create empty key. Values can be empty but only until you deselect the entity; then the key/value gets deleted and it's not...
Also had a comment on discord yesterday from zerosignal that Q2 mappers are hitting engine crashes from `_tb_textures` being too long. Having TB's .map export strip these out is the...
We should at least fix the Quake one for 2020.2
This is a more serious problem than I thought with no simple fix, this isn't enough: > I'd suggest we hide groups (and make them un-selectable with Ctrl+A) when everything...
Yes, specifically, the desire to edit only a subset of the objects inside a closed group (we already allow editing all of the objects in a closed group)
It seems worth it to me, but let's see if anyone else has run into it.
It looks like that patch is checking the wrong thing - that's checking total edge count in the .bsp being < 3. This issue is about otherwise well-formed maps that...
IMO the right thing is do a developer warning on first encountering this, but silence after that, and just ignore the faces.
Just tested the last patch on `rotj_entsoy.bsp`. I might suggest changing the `Mod_LoadFaces` warning to a `Con_DWarning` - thinking about it more, this was really just a bug specific to...
I'm on Windows so don't really run into this, but agree with Shpoike said. To me, the bigger issue is the official game having mixed case (`Id1`, `PAK0.PAK`) suggests that...