Eric Wasylishen

Results 208 comments of Eric Wasylishen

Sorry, long overdue reply.. Yes, q2bsp would be best for this, we added png loading some time before `2.0.0-alpha1` as well. For q1bsp, 2.0.0-alpha5 adds `-missing_textures_as_zero_size` which is like `-notex`...

Fixed in c94d44ae61c4e3e18d88a0f49bf7957cc0c69f1a

Not sure what was going on here. This is producing a properly lit bsp with `ericw-tools-v0.18.1-32-g6660c5f-win64` as well as current dev: ``` qbsp.exe 2hrsm.map light.exe 2hrsm.map ```

The warning was a hint about https://github.com/ericwa/ericw-tools/issues/263 This is fixed in 2.0.0-alpha4

Yeah, looks like a bug. I think the _phong 1 might be causing the luxel placement code to wrap the luxels around the cube, regardless of whether each specific edge...

I think the bug in the screenshots is coming from this line in particular: https://github.com/ericwa/ericw-tools/blob/53850d94ac2c53c80a64da95d05ac2d0a761936b/light/ltface.cc#L1394 For sunlight on a phonged object, even if the luxel normal is pointing away from...

I can't repro this on Windows either; I don't have access to any M1 macs unfortunately. Here's a `r_drawflat 1` + `r_showtris 1` + `fov 130` screenshot of the same...