Eric Wasylishen

Results 208 comments of Eric Wasylishen

JPG + PNG loading are in via stb_image. All that remains for this is finishing the PCX loader (we already have one for loading palettes.)

The fullbright does look like a bug to me, I'll check it when I get a chance. In some cases, Q2 maps lit with our tools are pretty close to...

> I think the problem with the map is the option - "light" was set to "200.000000" (from map) - You're right, this is what's causing it to be completely...

Question about the "overbright" checkbox: In Q1/Q2, the original engine's rendering is with byte 127 = 100% brightness and 255 = 200%. There's a limitation in the original GLQuake where...

Have a test case for this: https://github.com/ericwa/tyrutils-ericw/blob/master/testmaps/bouncecolorscaletest.map

Only one bounce light is being created per face, the subdivided patches aren't really used. see `MakeBounceLightsThread`. this should probably be changed / experimented with again.

Reminder, our Quake.fgd needs updating some of the targetname/target metadata, Bal posted an updated one here: https://github.com/kduske/TrenchBroom/issues/3235 also discussion in discord today: > ericw: The current hardcoded logic in TB...

Compile UI suggestions from bal: > a few things come to mind > - For the Launch Engine as part of Compile Profile, make sure you can launch an engine...

FWIW I sometimes build test maps on a macbook pro (2013, the trackpad surface still physically clicks down) with just the internal keyboard+trackpad. It's reasonably usable, the only trick is...

Would it be enough to just do ``` if (windows OR mac) add_subdirectory(BinaryLibs) endif() ``` in `lib/CMakeLists.txt`?