Eric Wasylishen
Eric Wasylishen
For the original issue, `-notex` still requires that qbsp can find the texture files (I forget why?). two options are: - see if you can get qbsp to find the...
Show edge length when a mouse is over an edge?
@Windawz How do other applications with bindable keys usually work on non-US keyboard layouts? e.g. if you create a new key binding in TrenchBroom's preference screen, and press a Cyrillic...
I asked Windawz about expected behaviour on discord: > well, if you bind a shrtcut to a key with russian enabled, the latin letter in that position is bound instead...
Tested some software (Windows 10, Russian layout set in Windows (physical keyboard is US layout): Krita, Inkscape: - Ctrl-(N physical, т logical) still works for new document - In the...
Our current status on 2020.1-RC1 is the same as the "Krita, Inkscape" category above. E.g. you can press "к" (Russian layout) (same key location as "R" in the US layout)...
Agreed, I meant to do this... it's possible to accidentally overwrite a .bsp with the current behaviour.
I appreciate the goal, to unify how .map's (or by extension, the light settings in a .bsp entity lump) are interpreted, regardless of output format, and I try to stick...
From checking tutorials like: https://gamebanana.com/tuts/12084 How I'm imaging this is implemented is, qbsp would compile as normal, then vis portals that are touching a `func_viscluster` get deleted (but we record...
The game config is actually what's disabling the depth writes - this shader has the "playerclip" surfaceparm, so it gets matched as a clip and gets the "transparent" attribute applied...