Elisha Riedlinger
Elisha Riedlinger
I used a dinput8wrapper to solve a similar issue in another game, namely [Call to Power 2](https://www.gog.com/en/game/call_to_power_2). Try using this to see if it solves the issue: https://github.com/geeky/dinput8wrapper Just use...
I just added some features to my [dxwrapper](https://github.com/elishacloud/dxwrapper) project that should help with this: 1. FixHighFrequencyMouse 2. DeviceLookupCacheTime Enabling `FixHighFrequencyMouse` will help with a number of issues, including cases where...
Here is the latest debug file. Go ahead and try this one, attaching the logs. [dinput.zip](https://github.com/elishacloud/dinputto8/files/5760814/dinput.zip)
Thanks for the help here. Am I correct in saying that the Xbox controller works fine? I can see that Fanatec wheel calls the [`CreateEffect`](https://github.com/elishacloud/dinputto8/blob/6782036ebb5972935e4160b147de3a97b5f0e990/IDirectInputDeviceX.cpp#L308-L320) function and it looks like...
It looks like it is sending 0x80070057 which means a parameter is incorrect. I created an update to fix some of the parameter issues. Can you test this one and...
There is still a bad parameter, but I don't know which one. I added more logging and tried a slightly different way of creating the effect. Here is one more...
It looks like the crash was coming from the failed `CreateEffect` function. The new way I am creating the effects is not a permanent solution, and it does not solve...
@sdether, thanks for your continued help here! I have no other way to test this. It looks like the issue with the parameters may be caused by a previous call...
> Input in configuration screen still super laggy This could just because the wrapper is running in debug mode. Here is a release build to test with to see if...
It is possible some other functions may be causing the failure in `CreateEffect` so I added logging for other functions that may affect it. I also made one change to...