Elisha Riedlinger
Elisha Riedlinger
Ok, looks like I had a bug in my code. This one should no longer crash, but it still does not get us closer to solving the force feedback issue....
Can you try with the attached update? I made a few changes that might solve the issue and enabled full logging. Here is the update: [dinput.zip](https://github.com/elishacloud/dinputto8/files/6247218/dinput.zip)
Attached is another debug log. This probably won't solve the issue, but will give me a bit more debug info. Since I don't have the correct hardware I need to...
Yes, this is possible. [Here](https://github.com/ChronoMonochrome/DirectX_Hacks_for_TLoH) is an example of someone who did something like this. I don't plan to implement this type of feature here, at least not at this...
Yeah, I have run into a couple games that don't work with dinputto8 yet, I believe they have the same issue, but I have not had time to look into...
Can you try using the latest version to see if it helps?
Closing this as a duplicate of: [elishacloud/dxwrapper#30](https://github.com/elishacloud/dxwrapper/issues/30)
Closing as no response. Reopen if there is still an issue here.
Sorry for not responding sooner. Can you try with the latest [release](https://github.com/elishacloud/dinputto8/releases) and see if that helps? I put a number of fixes in that could fix this. Otherwise, I...
This patch does support GOG. I am using the GOG version of BloodRayne 2. However, by default the FSSA patch does _not_ work on all GPUs. You need to run...