Elisha Riedlinger
Elisha Riedlinger
> @pmttavara and I were recently talking about this and how it appears to be a Z-fighting issue. Perhaps he could better explain this. Changing the zorder of a specific...
> They use "DrawPrimitiveUP(Tri List)" with a primitive count of 2. Thanks! However, that is probably not enough information to uniquely identify this Draw function. I guess there are other...
First of all, the issue doesn't appear to be a zorder issue. From the PIX logs all polygons are drawn with the same zbias. This appears to be a draw...
It looks like depth stencils are disabled just before the moths are drawn. This means no zbias setting takes effect for the moths.
Since depth stencils were not properly setup in either of these rooms I had to add code to set them up and enable them for both the moths and the...
> These two glass panes aren't behaving correctly, making the moths render behind the glass still This is easy to fix. I already put a fix in for this. Just...
> As a point of reference, here's how the moths alpha textures should be rendered: > >  Can you send me a PIX single-frame capture of this...
Direct3D9 does have gamma controls. But as far as I can tell they only work in exclusive fullscreen mode. This might be a case where shaders are needed. The same...
I added full support for MipMap. If this does not work, you can play around with the following options: `HandleExceptions`, `SingleProcAffinity` and `DdrawEmulateLock`. One or more of these options may...