Elisha Riedlinger

Results 768 comments of Elisha Riedlinger

A few things to try: 1. Set FPS to 30, rather than 60 2. Set resolution lower 3. Disable "Fix GPU Anti-Aliasing" 4. Make sure "Single core affinity" is disabled...

Very good. I am glad it is working better for you.

Yes, check out this page: https://github.com/elishacloud/Silent-Hill-2-Enhancements/tree/master/AudioScripts/SFX

> Sounds like #1 could be related Yes, that is the same issue. > however it doesn't break on my wheel. Ok, that is good to know at least. So...

BTW: here is the raw data with all functions logging: [dinput_log.zip](https://github.com/CookiePLMonster/SilentPatchNFS90s/files/13290386/dinput_log.zip) For this update I created an IDirectInputEffect class and returned a pointer to that class even if the CreateEffect...

> which makes me think it's just a game bug - maybe these wheels just don't support the type of Force Feedback the game expects That is what I thought...

> The game engine seems to have a jumping phenomenon when processing mouse movements. I used this program to solve the issue in other games: https://github.com/geeky/dinput8wrapper Just use dinputto8 to...

> There are still some unresolved issues, can you find a way to add frame limit in D3DX? For limiting the frame rate you can use dxwrapper to set the...

I added an option to dxwrapper to allow custom per-frame FPS limiter that allows you to limit how long each frame will take. If you want to limit the frame...