Philip Rebohle

Results 526 comments of Philip Rebohle

Don't think this is entirely unexpected? Render scale options will generally render the main scene at a lower resolution but the UI (and *potentially* some post-processing) will still run at...

Well we're talking old-ish integrated graphics here, so I think we can rule that out. Reason why I don't really care *too* much is because these don't have the greatest...

I don't really see why we'd break specifcally on Proton specifically on Pascal. There haven't really been any significant changes to the Vulkan feature set that we use anyway and...

Finally got around to looking at this, game is **extremely** broken and uses incompatible shaders and somehow expects this to work when it really shouldn't. Fixing this is technically possible...

What exactly would this look like from an app PoV? If we have an interface that the app needs to query from the DXGI factory before interacting with WSI in...

@Joshua-Ashton do I understand correctly that you want the implementation of that interface to reside within DXVK but off-load the responsibility of creating an instance of that interface to the...

Not really a bug or an issue, just how GPL inherently works. We compile we compile a **very** large number of shaders up front, extra memory usage is fully expected....

Can you please post a full log? The warning itself isn't necessarily an issue, I think this is only expected to work properly on Proton anyway.

Bit late, but: Wouldn't it be a better idea to just enforce a hard limit on the number of display mode we expose and then just show the first `n`...