Philip Rebohle
Philip Rebohle
Either way, it's pretty clear that the performance regression is the symptom of another issue elsewhere, since games **should not** query your monitor setup every single frame. The commit in...
That doesn't fix the underlying issue.
Reminder that the decision whether to flip or not on presentation depends on interactions between your compositor and your graphics driver, DXVK has no agency over that whatsoever.
What mesa version are you running exactly? The texture error indicates that something goes wrong on the Lavapipe side of things rather than WSI, and DXVK does occationally hit some...
> Or did you just run the triangle program with your dxvk setup? Yeah I just ran it on my local desktop. Mesa 22.3 is indeed quite old in the...
@raldone01 I just looked at the code, current `d3d11-triangle.exe` *doesn't* use MSAA actually which is why it works here. Sorry for the confusion, I forgot I changed that at some...
Is the game 32-bit only? If so, there's a good chance it's just running out of address space. The logs don't really point to anything specific.
I'm honestly just at a loss here. Game deliberately (and successfully) creates a BC7 texture and **then** complains that it doesn't know how to deal with BC7 textures. No idea...
fixed in vkd3d-proton.
If it works with DXVK on Windows, then why do you think it's a DXVK bug? Please post the full wine log, this is almost guaranteed to be something like...