Philip Rebohle
Philip Rebohle
DXVK has had issues with VRAM pressure for 6 years at this point, but it's also designed in such a bad way that it is impossible to improve this. TL;DR...
Yeah, we should be able to do this now without too many problems.
@SR-dude you can disable ACO by setting `RADV_PERFTEST=llvm` without changing your Mesa build.
Can you please post a full wine/proton log? As mentioned in the other report, this is *probably* not related to DXVK at all and therefore not something we can fix...
Can't find anything in the log. Are you running the game in exclusive fullscreen mode? If not, DXGI gamma control cannot work. If that's still not it, no idea, debugging...
Hm, I think the correct fix here is to remove the budget-related code. We really don't want to change memory allocation behaviour without exhaustively testing the change in a large...
> I totally get your point here (and am somehow not surprised). Might future NVK be better behaved? As far as I've been able to see thus far, "upper limit"...
> err: DxvkSubmissionQueue: Command submission failed: VK_ERROR_DEVICE_LOST Once again, a driver crash.
Can you post the link to the apitrace file you made? *Could* be something wrong on our end, but I also wouldn't be surprised if it just replayed fine on...
Trace replays fine without validation errors on AMD.