Philip Rebohle
Philip Rebohle
You can try `VKD3D_CONFIG=no_upload_hvv`, which prevents us from putting certain memory allocations in VRAM on ReBAR-enabled systems. In my experience it is somewhat system-dependent whether or not doing so helps...
Unfortunately it's not that simple, since the DXVK HUD is tightly tied to the DXVK back-end, which means it would have to be a complete reimplementation. I'm not against doing...
> I tried to reproduce on Windows with an Nvidia RTX 2060 Super but I was not able to with/without vkd3d on the demos. Doesn't this contradict what you said...
We currently don't really support rotated displays, in part because I have no idea how DXGI reports display modes for them and whether or not apps have to be aware...
Can you test current `master`? I changed a few things to reduce the amount of descriptor memory we use in some cases, but this really just smells like the game...
What is Firestrike doing exactly? None of this should be necessary since we already handle all legal swap chain formats.
Actually we're missing the RGB10A2 ones, but would still be good to know what the benchmark needs.
can you post a log?
I did look at them, for some reason it's querying *everything* somehow. Need to think about a more elegant way to improve this.
I don't really see a point to do this based on a what-if scenario. If the game ever gets revived in one way or another we can talk about it,...