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Hunt Showdown: Gamma Slider doesn't work

Open onlyreportingissues opened this issue 2 years ago • 10 comments

The gamma slider doesn't work. The game probably uses the system settings to adjust the gamma on Windows. Can it be rebound on Linux to use another technique to adjust the gamma?

onlyreportingissues avatar Mar 16 '23 19:03 onlyreportingissues

Can you please post a full wine/proton log?

As mentioned in the other report, this is probably not related to DXVK at all and therefore not something we can fix on our end.

Wine implements everything that's needed to change system gamma, but it won't work on Wayland sessions and it probably does not work with Proton's fshack.

doitsujin avatar Mar 16 '23 20:03 doitsujin

Can you please post a full wine/proton log?

As mentioned in the other report, this is probably not related to DXVK at all and therefore not something we can fix on our end.

Wine implements everything that's needed to change system gamma, but it won't work on Wayland sessions and it probably does not work with Proton's fshack.

steam-594650.log

onlyreportingissues avatar Mar 16 '23 20:03 onlyreportingissues

There is a workaround with ReShade by using Tonemap.fx's gamma slider, but ReShade will probably get banned because the community chose it as the main reason why they are losing non stop in every match (although depth buffer is blocked by ReShade in online games to prevent cheating, but well).

onlyreportingissues avatar Mar 16 '23 20:03 onlyreportingissues

Can't find anything in the log. Are you running the game in exclusive fullscreen mode? If not, DXGI gamma control cannot work.

If that's still not it, no idea, debugging this is going to be a pain in the arse though due to EAC.

doitsujin avatar Mar 16 '23 20:03 doitsujin

Exclusive fullscreen is turned on, using Wayland though.

Apparently it's a CRYENGINE thing: https://docs.cryengine.com/display/CRYAUTOGEN/CONSOLEPREFIXR#AnchorRGAMMA

It changes the gamma at hardware-level only, not software-level. The option is called "r_gamma" in the game.cfg file.

onlyreportingissues avatar Mar 16 '23 20:03 onlyreportingissues

This can sadly not be tested with dxvk on Windows since EAC will flag the dxgi.dll as untrusted. (Which is good since that's kinda it's job)

Blisto91 avatar Apr 03 '23 17:04 Blisto91

Is there a way to force some other gamma setting via some env variable or other setting maybe?

uqs avatar May 11 '23 20:05 uqs

Is there a way to force some other gamma setting via some env variable or other setting maybe?

I was also looking for a similar solution hoping to find some dxvk argument to modify gamma. I used to use ReShade with tonemap.fx and later tonemap.fx with vkBasalt but at least latter method makes the game crash more often than "usual" -.-

There are other ways like using xrandr for example but since I'm on Gnome, Wayland with Nvidia this and other tools do not work at all. So annoying...

Milliw avatar May 19 '23 14:05 Milliw

Same issue here.

OS: Debian 12 KERNEL: 6.1.0-9-amd64 CPU: AMD Ryzen 5 1600 GPU: AMD Radeon RX 580 Series GPU DRIVER: Mesa 22.3.6 RAM: 16 GB

lucas-strummer avatar Jul 03 '23 00:07 lucas-strummer

Still bugged, hopefully they will do something with Engine Update

StellarHarbour avatar Feb 28 '24 22:02 StellarHarbour