Philip Rebohle

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> In Apex Legends throw from 1 to 3 thermites and look from close distance, this happens as well with Holosprites, some HUD effects are affected as well and are...

DXVK 2.x does not even use VkRenderPass, were you using some sort of Vulkan overlay (mangohud?) together with validation layers? Either way, based on the video in the original post...

Not entirely sure what you mean? The problem that the dialogue mode option solves does not really exist in D3D11.

Looks like a game bug, there's a use-after-free on a texture that can be observed even with wined3d: ``` 0134:trace:d3d11:d3d_texture2d_create Created texture 00000000167BD4C0. 0134:trace:d3d11:d3d11_texture2d_QueryInterface iface 00000000167BD4C0, riid {6f15aaf2-d208-4e89-9ab4-489535d34f9c}, object 000000000011D730....

Crysis 1 currently only works with Esync disabled, I ran into the same problem when testing DXVK's Dx10 support with it.

Yeah, as mentioned in that comment this isn't really fixable in a sane way since the game just relies on being lucky.

might as well keep it open, just don't expect anything to happen here for a while.

how long does it take to get to a place to repro this? (I'm assuming that sharing saves isn't possible with this game because, well, online memes)

Unable to reproduce on either the RTX 2060 or RX 6900XT, seems like this is specific to 4000 series.

First time we hear about anyone running this on RTX 3000 series, so I guess it's those two architectures. Turing is not affected. But yeah, since this looks like a...