Philip Rebohle

Results 526 comments of Philip Rebohle

What does memory usage look like with `DXVK_HUD=memory`? But yeah, as was said, we cannot debug or fix issues that take an hour to reproduce, especially when it's just another...

> The third heap was 96% full. Not sure if that matters or not. That's the HVV heap, using a lot of that is known to cause stability and performance...

Can you please post a screenshot that highlights what the issue is? The apitrace looks 100% fine at a first glance, but I also don't know how it's *supposed* to...

@Joshua-Ashton can you take a look at some point?

@mirh please don't hijack other people's issues. If you have anything specific to report and can provide us something to work with, please open a separate issue.

Can you please post the DXVK log files that should be somewhere near the game exe? In general, if things crash right away like that, there's generally some sort of...

The d3d9 log **is** the DXVK log c: Important line: ``` info: Required Vulkan extension VK_KHR_surface not supported ``` Means that Vulkan in general cannot work and that there's some...

This was actually planned and I just kind of forgot about it.

Can we have *any* sort of log files please? Preferably the full Wine console output? Generally, I wouldn't recommend using DXVK for "desktop" applications like this since we don't really...

I hate Windows issues. Guess we'll just force-disable exclusive fullscreen on Windows for D3D11 apps then if it causes issues since it doesn't really do anything useful anyway. We can't...