Philip Rebohle
Philip Rebohle
order doesn't matter and i'm not sure if the nvapi one actually implies the other, but yeah, it *should* work; if it doesn't it's most likely not a vkd3d thing....
> DXIL to SPIR-V This is exactly what this project does.
> VKD3D is a LOT more complex with capabilities checking than DXVK, at least partly due to D3D12 handling of features compared with D3D11. I am not quite sure it's...
Which hardware/driver? D3D12 is known to be problematic on Nvidia since we cannot emulate certain application bugs correctly without the `VK_VALVE_mutable_descriptor_type` extension, which is why Cyberpunk and probably some other...
Does it really use more VRAM or does the Windows driver just deal with it better than the Linux one does? Keep in mind that D3D12 apps are responsible for...
Maybe we should restrict HVV usage to RBAR-enabled GPUs with ≥8GB of vram and limit the amount to allocate from it further? Although this *should* be transparent to the application...
> It will be allocated in DEVICE_LOCAL, so it should affect the budget. I guess we can try just having non-HVV default for 4GB in general, there doesn't seem to...
`VKD3D_CONFIG=force_raw_va_cbv` should fix the first error message you quoted, however this will likely come at a significant performance cost. There's nothing we can do about that though, it is not...
What exactly are your graphics settings? I can't reproduce this on my 6900XT with everything (except RT) on and maxed.
Can we please have a proton log, hardware info, driver info, literally **anything** that would help us debug this?