Philip Rebohle
Philip Rebohle
From the readme: > `force_static_cbv` - **Unsafe** speed hack on NVIDIA. May or may not give a significant performance uplift. Emphasis mine. This is not expected to work for all...
Anything else in the logs? The compiler messages are probably harmless.
Thank you very much for providing such detailed information about your hardware, driver, operating system, and vkd3d-proton logs. We can totally fix this based on the report alone!
Is this Unreal Engine 4 or something? DXR is known not to work with that at the moment, and it's not super high on anyone's priority list right now.
What exactly is the issue with Control? CPU limit doesn't necessarily mean that our code runs into an obvious bottleneck and performance should generally be good in that game, assuming...
Try `VKD3D_CONFIG=no_upload_hvv` maybe. Differences that huge are normally not caused by optimization issues. Also, *please* mention your hardware when complaining about performance...
Are you sure you're using vkd3d-proton and not upstream vkd3d? Some of the messages quite literally cannot happen with our code, including all the swap chain related things since they...
It's not really possible to implement them with Vulkan swap chains.
Set the environment variable `VKD3D_FEATURE_LEVEL=12_0`
> Are you saying that this vulkan extension will help my situation or make it worse? It will not change anything specific to external GPUs. In general, we cannot test...