Philip Rebohle

Results 526 comments of Philip Rebohle

If the docs are anything to go by, this function doesn't really interact with presents anyway, so even present_wait wouldn't really help. We can't really implement this *correctly*. The main...

I made a proof-of-concept implementation in [this](https://github.com/doitsujin/dxvk/tree/dxgi-vblank-stats) branch, this can be ported to d3d9 fairly easily.

Ah, I see it now. Please attach your log files as a text file next time, just dumping them into the comment makes the whole thing unreadable. Anyway, please try...

Is this the same game (and problem) as #1252?

Considering that you're not getting any DXGI errors and the game seems to crash **before** even creating a swap chain, there are likely issues on your setup in addition to...

> I am talking about the 2002 game Warcraft 3. Why does that game even support D3D11? Did they remove D3D9 support or is that still an option? If so,...

Are you using Proton? If so, `WINEDLLOVERRIDES=dxgi=n` should fix that problem (which switches to DXVK's DXGI implementation). DXVK always prioritizes dedicated GPUs over integrated ones, but if the game insists...

That's not what was being said. Also ideally we'd have a more generic, forward-looking fix rather than just hard-coding some random values that might break with any new hardware generation.

Can you plesase elaborate on what "low performance" means? Does wined3d work any better?