Philip Rebohle

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and is it any better on Windows? Low performance is only something we can fix if it's not just a game bug.

VXAO works in FFXV if you have a supported GPU (even AMD). I don't know about the other games, they may require some sort of nvapi magic that probably doesn't...

DXVK supports all the features necessary, if the game decides to only expose VXAO on an actual Nvidia GPU due to some vendor library interactions (which cannot ever work with...

I don't have the slightest idea what you're actually trying to do, but in fullscreen mode (including borderless fullscreen) we're requesting the window to be on top of all others,...

Well then don't use fullscreen mode if you want overlapping windows? I still don't understand your problem. Also, no logs or anything else that could be useful, but I guess...

and what does "maximize window" mean exactly? Borderless fullscreen mode?

Is the D3D behaviour documented anywhere? We don't really "expect" anything, we just translate the shader as normal since I'm not aware that this is a special case in some...

Is this CPU-bound or GPU-bound? You can check by enabling `DXVK_HUD=fps,gpuload`. If CPU-bound, please check the wine logs. Low performance in Unreal Engine 4 on Nvidia usually comes from the...

Well as always, I can't really do much without a way to reproduce it.

I think Detroit got sort of fixed in ACO recently; can you test again with an updated mesa?