Dan R.

Results 126 comments of Dan R.

Closing due to inactivity. Feel free to re-open if needed.

The game engine has its own support for gamepad DB. It loads it from `Content/gamecontrollerdb.txt` and `%CONFIG_DIR%/gamecontrollerdb.txt` automatically. `%CONFIG_DIR%` is probably `~/.config/Jazz² Resurrection/` on Linux. It should be compatible with...

I would need full log from terminal. It should contain which gamepads were detected.

It seems no gamepad was detected at all. Are you using SDL2 version or GLFW version? SDL2 version usually works fine.

As far as I know, both libraries have some issues on different devices/systems. I've got at least one report where SDL2 version didn't work at all. So it's always better...

The log looks fine. You can try to check `Input Diagnostics` in `Options` to see if all the buttons are recognized or not. > And it seems to be detected...

This should be fixed now in the latest commit. The game didn't know how to map axis to button.

It should be already working like that. In-game viewport is limited to 720x405 pixels. You can choose different shaders in Options. It looks like this on 1920x1080 which is optimal...

There is Antialiasing option that should render it at higher resolution and downscale it back using bilinear filtering to avoid these issues. I don't know what you see, but I'm...

I adjusted some of the menus. Please let me know what do you think. Then I will continue with some other sections.