Dan R.

Results 62 comments of Dan R.

It should fall where the player is standing? I use random here, so you never know where it falls.

Is it possible it acts as gamepad? Shooting is mapped on right trigger.

Actions on triggers are hard-coded because triggers cannot be used in control remapping. So I will add switch to turn off these hard-coded actions probably.

Before I make the changes, can you try to go to Controls settings and press Delete key on every assigned gamepad button? Then check if the problem persists.

Run is on the left trigger, maybe it can be related. I'm going to rewrite Jazz² Resurrection to C++, it should have better performance and more supported platforms and devices,...

This should be fixed in new C++ version, so this will not be resolved in this C# version.

Yes, as I said, it will not be fixed here (because I can't fix it anyway, it's a bug in 3rd-party library), it should be already fixed there - https://github.com/deathkiller/jazz2-native...

It looks like a bug in OpenTK library. I think it will not be easy to fix, but it's definitely annoying issue. This game uses older version of this library.