Dan R.

Results 126 comments of Dan R.

I think it's somehow possible, but there are two drawbacks: - I would need a Mac machine (which I don't have) to develop for iOS, I can't compile it on...

> How about VMware or Hackintosh? I have some older virtual machine with MacOS, but it's so slow (probably because there are no GPU drivers and I have AMD Ryzen),...

Thanks, that would be great! Let me know if you have any issues with it, so I can help you.

The original game data is not included. It must be supplied externally by the user, so there is no copyright problem. Also, DEB packages are already generated by the build...

Yes, I would include only the SDL2 variant, it has better gamepad support (and other than that it's almost the same), and it's already preferred also on other platforms (e.g.,...

It's my own fork of jsoncpp, it's definitely not compatible/interchangeable with the system-provided one. Basically every `.h`/`.cpp` file in the repo is customized.

Yes, everything in the `jazz2-native` repo is licensed as GPL v3.0 as stated in https://github.com/deathkiller/jazz2-native/blob/master/LICENSE. I'm not sure what do you mean. `jazz2-libraries` repository doesn't contain sources, it contains only...

Vibration/rumble support is already there, but not used in the game, mainly because I haven't figured out which rumble effects to add and to which actions. So do you have...

I implemented some haptic feedback in the latest commit. Following actions were included: - Breaking block - Hurt - Die - Land (after falling) - Spring - Shooting - Warping...

Hi, I know, but the implementation would take more time than the actual outcome (because almost no one uses it in my opinion). So until I figure out how to...