Dan R.

Results 62 comments of Dan R.

I'm not sure I understand your question, but in latest versions imported data don't change that much. I'm rewritting the game to C++ and planning to remove import process entirely....

`Main.dz` contains all shared game data and problem is it's connected to each version - that's why I usually give a warning that you should delete the previous one and...

I don't know yet. I thought original JJ2 will be in hardcoded subdirectory, but I'm afraid it might not be enough.

This has been implemented in new C++ version, so this will not be resolved in this C# version.

OpenAL should be part of macOS and it seems it's loaded correctly. These DLLs are for Windows (and `.so` for Linux). You can try to delete `libopenmpt.dll`, `libopenmpt.so`, `openmpt-*.dll`, `OpenALSoft.*.dll`...

It could be some bug in mono or OpenTK library, but this crash report says nothing. The only way to fix it is to use debugger, step through the code...

This should be fixed in new C++ version, so this will not be resolved in this C# version.

Hi, it seems it crashed in OpenGL call. Is OpenGL 2.1 supported there? Maybe you can try OpenGL ES 2.0 backend (which I haven't tested for a while). Unfortunately, I...

OpenGL 2.1 was released in 2006 and OpenGL 1.4 was released in 2002, it's 20 years. I can't support such old technology with its limitations, sorry. The game uses shaders,...

Sorry, but I'm not interested in investing tens of hours to implement OpenGL 1.x backend that I (and probably anyone else) will not use.