Dan R.

Results 62 comments of Dan R.

Everything is possible, it's open source, but better modding support with mountable mods is not available yet. New episodes, levels, tilesets and music is already supported. Sprite replacements should not...

Level scripting with AngelScript is implemented in C++ port, so it's moddable and scriptable now.

I know, this is very easy to say, but very hard to implement and almost impossible now. But I'm planning to redesign the menus.

Some menus are already reworked in C++ port.

Should be fixed in the latest commit (https://github.com/deathkiller/jazz2-native/commit/fa1829d65274b1377223f561585cae0252f00c14).

Added automatic saving on each checkpoint and automatic restore if the game was minimized and then terminated by operating system - in commit https://github.com/deathkiller/jazz2-native/commit/a32159f69131d6f79e23c8cbb1e6ad3e5d60dc43. Saving current state (not the checkpoint...

Added SFX to some idle animations. Some SFXs are still missing, but I'm postponing it for now.

Added automatic saving on each checkpoint and `Continue` to main menu in commit https://github.com/deathkiller/jazz2-native/commit/a32159f69131d6f79e23c8cbb1e6ad3e5d60dc43. Saving current state (not the checkpoint one) is still not supported, but it should work better...

Sure, you can build it and host it anywhere you want. ~~I have some issues with the domain, I probably have to get a new one somewhere, then it starts...