Dan R.
Dan R.
I made some more adjustments - the hint text and some menus. Unfortunately, viewport scaling is broken and cannot be used at this moment.
I did some other small adjustments in recently released v2.7.0. And that's probably all for now, so I'm closing this issue. Feel free to re-open if needed. Viewport scaling would...
The error is in `simdjson` which is 3rd party library (in combination with GCC), so I'm not sure how I would fix it. Disabling inline for entire `simdjson` (behind some...
I would rather keep it as is and fix the cause properly than add an option to link to the system library (which would only be used by you). It...
Thanks for trying to reproduce it! I think I was using some newer version of simdjson from master, not sure which one. Now it's updated to the latest release 3.9.5...
> can you please tag a new release which fix this issue? Unfortunately I can't. There is work in progress that I can't release as a new version right now,...
Version 2.8.0 is out.
Local CO-OP splitscreen is now implemented in commit https://github.com/deathkiller/jazz2-native/commit/745c3a98adf1f711bd73becfaecc0ecd6541f979. It would be nice to test it before the release of the new version. You can download the latest experimental build...
Version 2.8.0 with local splitscreen cooperation is out now. Other game modes will be added later, because some refactoring of game logic is needed first.
Does PS Vita support OpenGL ES 3.0? I'm afraid it doesn't, then it does not meet the minimum hardware requirements. It would mean rewriting rendering part of the game engine...