Craftwork Games

Results 79 comments of Craftwork Games

Hi @wacharlb I understand your concern and you're completely correct. The docs are not in a great state at the moment. Unfortunately, to get all of the problems sorted there's...

> if you approve this is unintended behavior. Ah yes, please do. Oh btw, while we are on the topic I previously got permission to borrow the [DebugView.cs](https://github.com/VelcroPhysics/VelcroPhysics/blob/master/DebugViews/MonoGame/DebugView.cs#L567) code from...

> drawing shapes with 3d color vertices, using basic effect Yeah, that's how Velcro's `PrimitiveBatch` does it I believe. I think that's the right way to go. The only downside...

> I found no way around this to preserve one batch call for everything. It's a common misconception that having multiple batches is a performance bottleneck. It's actually perfectly okay...

Honestly, I'm still on the fence about this. I'll certainly consider it for `2.0`.

Yep, it's true. There's currently some limitations on what features you can use in Texture Packer. The workaround is obviously to not use those features when you're packing your sprites....

@thecack All good ideas. I'll consider them for `2.0`.

@itswiki Just keep in mind that I've done some serious refactoring in the `2.0` branch. The GUI system will be quite difference in the next major release.

@lithiumtoast no problem. What did you have in mind? Now that I've published [version 3.6-beta](https://www.nuget.org/packages/MonoGame.Extended/3.6.0-beta0001) to NuGet.org I think we should take this opportunity to start cleaning some things up....

> So what I'm thinking of is everything for the core project for example would have the namespace `MonoGame.Extended`. Then the folders are just how the developers organize the code...