Craftwork Games

Results 79 comments of Craftwork Games

Yeah, I agree. I don't think we want to be referencing System.Xml from the core library at all. Using a lighter XML reader might be a way to go.

Another option that nobody has mentioned yet is that BMFont actually has 2 other export formats. - [Plain Text](http://www.angelcode.com/products/bmfont/doc/file_format.html#tags) and - [Binary](http://www.angelcode.com/products/bmfont/doc/file_format.html#bin) It would be relatively straightforward to support either...

Some of the code has XML comments. It's quite a big job going through all of the classes and commenting everything with actual useful comments. Personally I don't find comments...

The API around this stuff is quite complicated unfortunately. If I remember correctly you'll need to play with the depth value on the `SpriteBatch`. The plan is to improve and...

> it looks like .NET has a new `Vector2` I don't think a new `Vector2` is going to be of much use to us since that's defined in MonoGame. We...

> I'll do some checking and probably make a separate issue with discussion. Did you get around to doing anything here? Probably best to just keep the discussion in this...

@LithiumToast yeah thanks mate. I remember when you started that project. It's a shame you've not had time to work on it but I get it. We've all got our...

Thanks for reporting the issue. To be honest, I didn't write most of that code and I don't use it very often. So it's difficult to tell just from looking...

I've been thinking about this a bit more. Get text to draw across multiple lines using either a `BitmapFont` or `SpriteFont`. Let's say we wanted to render "Hello World" and...

> Personally, I feel the direction we should go with that is to use a class for it, something like WrappedText. Yep, I think we are on the same page...