Craftwork Games

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> I have an old code base with my implementation and could integrate it into a branch with MonoGame.Extended, but it will need to be cleaned up. > > Thoughts?...

> EDIT: Eh, just going to leave the Spaces namespace alone. Cool. Take your time with it, just keep me updated every so often.

> Real-Time Collision Detection I've got that book on my shelf :smile:

@LithiumToast Okay I've created a branch called `collision-detection` for this feature. The goal is to replace the code in the Collisions folder with something better. Let me know how you...

Either `Shapes` or `Collisions` is fine with me for the moment. We can always refactor it before release if it doesn't quite fit. I wouldn't create a `BoundingVolumes` namespace, that'll...

I agree. Glad to see you thinking about this stuff.

On the surface it sounds reasonable. You're welcome to do it and I'll code review. Btw.. where are you doing this work? I don't see a fork of the repo...

> I'm going to delete all my commits on my fork and make meaningful commits for each piece of code and then do a pull request when I have something...

Nice work. So what does that mean for the PR?

> It's only immutable because the renderer logic is tightly coupled. This is more of a rendering problem than anything. The current renderer isn't intended to be tightly coupled to...