Craftwork Games

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Yeah, we've had something like this on the to-do list for a while. Submit a PR or paste some code here and we can discuss it more.

It would appear there's a couple of things going on here. The particles are being triggered by this line in the demo: ```csharp _particleEffect.Update(deltaTime); ``` and also this line: ```csharp...

I haven't yet got around to doing a new particles demo. I'll keep this issue open until then.

> I'd just like to throw in that I don't think Farseer / Velcro needs or should be concerned with serialization, because every game and game engine will do this...

I just found myself working on some code and I ran into an issue related to blueprints (or lack of). Ideally, I want to be able to declare the *data*...

Hey guys. I'm the author of [MonoGame.Extended](https://github.com/craftworkgames/MonoGame.Extended) and I'd just like to say I'm super excited to see this project being revived. I've been a big fan of Farseer for...

> I think the whole .NET Core movement is the right way to go though, so I'm pushing for a .NET Core based MonoGame. .NET Standard is an improvement over...

That seems like a reasonable choice. At some point I've got it on my to-do list to get Velcro working with MonoGame. If I get to it before you do...

Oh right. It already works. Sorry, I should have paid more attention. I was under the impression that it couldn't be referenced from all platforms yet but I just tested...