Craftwork Games

Results 12 issues of Craftwork Games

Now that we're on .NET Core there's a few classes in our library that might be able to be replaced by similar classes in .NET Standard. `Matrix2` (or `Matrix2D`) can...

enhancement

This issue came from [a post on the community forum](http://community.monogame.net/t/zoom-to-world-position/11786) These are new zoom functions for the MonoGame.Extended `OrthographicCamera` class ```cs public void ZoomIn(float deltaZoom, Vector2 zoomCenter) { float pastZoom...

enhancement

We have a tweening library in Extended. It's kinda cool but sometimes I get the feeling it's too complicated. One of the things I'd like to consider for the next...

enhancement

One of the things I'd like to do before the next release is to make some improvements to the camera system in Extended. I always found this article about camera...

enhancement

Another idea I was working on a while ago that I never got around to finishing is an Content importer for [Aseprite](https://www.aseprite.org/). Even though I didn't finish, it seems a...

enhancement

A while back I experimented with the idea of hot-reloading game content while the game is running. This is could be a pretty cool feature of Extended if we get...

enhancement

Hey guys, There's been quite a few questions and issues raised recently about improving the Tiled renderer and the API around it. I've been wanting to make some improvements to...

enhancement

There's been a few discussions lately about the ability (or lack of) to query Tiled maps. There's an open PR #347 for dealing with tile bounding boxes and there's also...

enhancement

I've removed the word wrapping overloads from the `DrawString` methods in the [`BitmapFontExtensions`](https://github.com/craftworkgames/MonoGame.Extended/blob/develop/Source/MonoGame.Extended/BitmapFonts/BitmapFontExtensions.cs) class. There's a few key reasons I decided to remove the word wrapping overloads: 1. Without word...

enhancement

Lately I've been interested in getting some simple collision detection and response working. **Note** Let me just be clear right up front; I'm not talking about the same type of...

enhancement