Craftwork Games

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There are 2 main reasons I raised this issue. First, it's simply a reminder that of something I'd like to look into at some point. At this stage the exact...

My guess is that when it's measuring the size of the empty text it's returning `Size.Empty` or something. Instead of doing that it should return `new Size(0, font.LineHeight)`.

I think this is a good idea. We've tossed it around before. The problem is I'm not exactly sure what we would do? We might be able to find some...

> Give us the ability to extract individual layers from TiledMaps, and from those layers the ability to get information from individual tiles. I believe it's possible to already do...

I've been making some progress on a new [Tiled Maps demo](https://www.patreon.com/posts/20101937) that should cover a bunch of the issues mentioned here. I ran into #295 and I'm going to try...

The main downside would be having the core library taking a dependency on `XmlSerializer`. I've tried really hard not to have any extra dependencies in the core library. That said,...

Yeah. It [looks like](https://msdn.microsoft.com/library/gg597391%28v=vs.100%29.aspx) it should be fine. I just wasn't sure before.

> i want to stay away from that Content Pipeline annoying thing I used to think the Content Pipeline was pretty annoying also but there are some benefits to using...

That's a good point @Scellow. Prototyping can be a pain in MonoGame in general. It would be nice to come up with a way that gives us the best of...