Craftwork Games

Results 79 comments of Craftwork Games

Thanks for letting us know. I suspect it'll be a path parsing issue, probably splitting on the dot or something like that.

Interesting idea. I think it could work. As you say, there might be some challenges dealing with the Content Pipeline but I believe it'd be possible without too many headaches....

Very interesting. > The only thing now is it to architect an elegant and "correct" way of calling these. I don't think there is a "correct" way. This kind of...

This is probably the same issue that came up on the [community forums recently](http://community.monogame.net/t/solved-couldnt-find-a-default-importer-for-tmx-files/11782/5). I have implemented part of the fix in the `develop` branch by packaging the `MonoGame.Extended.Content.Pipeline` package...

> The build.ps1 kept failing for some reason Depends what the reason is I guess? If you post the error I should be able to explain what's going on. I...

Not currently supported. Honestly, I'm not even sure where to start with this. I don't know how I would test it or what use cases it would need to cover...

If you want to have a go at implementing it yourself go head. I'm not in a position to do it anytime soon.

Sorry to say, this is not going to be a priority anytime soon. Chances are it won't be implemented unless someone else has a very strong desire to do so.

We could really use some help with this issue. If anyone has any experience with multi-byte characters please let us know.

@stromkos That's really cool. Thanks for posting. I'm not really in a position right now to work on this issue but I'm sure what you've done will come in useful...