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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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Hi, in GUI mode I could easily rotate the camera with ctrl / alt + mouse drag. However, I don't seem to find an easy way to translate the camera...

Hi, this is a fix for the [issue](https://github.com/bulletphysics/bullet3/issues/4318). It fix wrongly reported contact for gimpact vs gimpact collision if triangles lay behind each other and within their aabb. It ensures...

If I apply external force on 2 axis, after running the simulation for a while I get movement on a 3rd axis. I am not sure where this energy is...

Hi, I have found an issue with the GImpact contact test. It reports false contacts if the triangles lay behind each other (and do not touch each other) but are...

I tried setting `m_gravityFactor` to `0` to prevent my softbody to react to gravity but gravity would always apply. Is this a proper fix?

I'm trying to create my own OpenAI compatible environment for the "cartpole.urdf" robot . The problem: Even running the cart on one direction (+ 15m on the x axis), the...

https://github.com/bulletphysics/bullet3/assets/124918259/b745ab77-68f7-4580-bfcd-3abfd0c52055 Can someone point out why this is happening ? The robot hand is a rigid body (URDF File) and the cylindrical object is a .vtk file (deformable object). The...

Fix minor index error in `setDamping`, maybe a copy/paste error?

While developing a project, I found out that calling p.getAABB(bodyId) will cause a segmentation fault. The urdf I loaded can be found in this google drive [link ](https://drive.google.com/file/d/1CDvZABT8ezih7vKHQskngDdCH9ee2CTr/view?usp=drive_link). Below is...

I encountered NaN when simulating with a kinematic rigid body, one dynamic rigid body, and one rope anchored between them. It was solved by avoiding division-by-zero when computing `solverConstraint.m_jacDiagABInv`.