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Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.

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I tried to use p.removeBody to reset the robot, but after p.removeBody was executed, the RAM occupied by the program did not decrease but increased. But after the program takes...

I would like to use bullet to simulate very small objects (in the order of centimeters of size) Since small objects have different inertia, I suppose I can't scale them,...

Before starting I want to mention that I have install the OpenAI gym version `0.26.2` and pybullet version `3.2.5`. When I try to import `pybullet_envs` package, I get the following...

Considering that Gym is not maintained by OpenAI and its maintained now from a different repo [Gymnasium](https://github.com/Farama-Foundation/Gymnasium), I suggest to change the code in order to import `gymnasium` instead of...

Hi all, I understand that you do not support mingw - your choice. The fix for the builing with mingw is very simple, there are two examples that are not...

I am getting this after compiling C++ file that is using Bullet3: **warning: libLinearMath.so.3.25, needed by /opt/hamzstlib/Physics/bulletinstall/lib/.../lib/libBulletCollision.so, may conflict with libLinearMath.so.3.24** Is it dangerous / problematic? ![Screenshot from 2023-10-21 08-37-43](https://github.com/bulletphysics/bullet3/assets/72222484/5e64e8c9-a96a-4188-800b-956f362a5fcf)...

When building with MSVC, bullet doesn't support using shared libs. Projects might choose to build bullet as part of their CMake pipeline, and there's currently no good way to override...

hello! i am trying to simulate a path for a manipulator using R.L. in pybullet. i have noticed that running stepSimulation() after the resetJointState() the manipulator moves. for i in...

Since #1926 it is allowed to pass vertices/indices to createCollisionShape instead of a file name, which is great. However, it is only possible to create a collision shape with a...

When using these functions I see no affect on the link. I've tried both functions with a varying scale velocities. Set the maxMotorImpulse to a number of different values too...